Independent studio  /  Est. 2019

checkbit interactive

We build small worlds with impossible precision. Games that feel hand-tuned down to the last bit, and quietly wrong in ways you can't put down.

00 Manifesto

A checkbit is the smallest possible act of care. One extra bit, carried alongside the message, purely to prove nothing was lost. That is the entire studio in one word.

We are eleven people who would rather ship one uncompromising thing than four safe ones. No committees. No focus-tested edges. Every system in our games is authored by the person who will also have to defend it.

We keep our team small on purpose, our scope honest, and our worlds strange enough that you'll still be thinking about them a year later.

How we work

01 The Slate

Everything we
have shipped.

Three shelves. The games, the apps we spun out of them, and the tools we had to build first.

02 Current Project

Parity

Station 9 · 4,200 metres · Something down here counts wrong

Every object has a twin.
One of them is lying.

Parity is a first-person horror game about verification. You are the last technician aboard a deep-sea relay station whose redundant systems have begun to disagree with each other. Two of every chair. Two of every corridor. Two of every you.

There is no weapon and no inventory. There is a handheld comparator, a finite number of checks per shift, and a station that quietly rearranges itself between them.

Status
In development
Window
2027
Engine
In-house · Bitfield
Platforms
PC · PS5 · Xbox Series X|S
Players
Single player
Audio
Binaural · 7.1.4

03 The Studio

Eleven people.
One long argument
about quality.

checkbit interactive was founded in 2019 by three people who had just shipped somebody else's game and did not recognise it. We are still independent, still self-funded past the first title, and still answering our own support email.

We work remote-first with a shared studio week every quarter, because some arguments only resolve in a room.

11People
3Games shipped
6yIndependent
0Outside publishers

04 Careers

Come argue with us.

We hire slowly and rarely. When we do, we look for people who have finished something difficult and can say exactly why it works. No take-home tests. No unpaid trials.

Parity · 2027

Be there when
it goes wrong.

One email per milestone. No marketing, no countdowns. Just the build, as it happens.

Milestones only, roughly six emails a year. No launch countdowns and no third-party tracking. Unsubscribe in one click, any time.